The Toad in Scratch
Toad
Super Mario © Nintendo
Toad is the unsung hero who supports Mario’s world behind the scenes. Without them, the Mushroom Kingdom wouldn’t exist. By the way, in English, they’re called Toad, which means “frog”… Huh? (Apparently, it’s also the name of a mushroom, but wasn’t there something better?!)
#01 World Tally Toad Tapper Updated
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- 2015.1.4
Hit space and the Toads start flipping through poses like a mini flipbook animation, oddly satisfying to just watch. But the real hook is mashing A: it triggers a random squeak and bumps up a counter shared with every player worldwide, so your taps literally add to one big global tally. Weirdly addictive once the number starts climbing.
#02 Toad Cooking Guide
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- 2017.10.21
Instructions Right arrow → Next page Left arrow → Previous page Space key → First image - Please don’t remix or alter the content. - The "Eating Series" has ended, so there won’t be further updates. - Thank you to everyone who enjoyed it each time. - No replies will be made to comments on this project. Notes & Credits This project shows how to cook Toad.Also available: "Koopa Cooking," "Goomba Cooking," "Bowser Cooking," "Cheep-Cheep Cooking," "Mario Cooking."
#03 Toad Simulator 2: Mash Multiply Updated
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- 2016.12.25
Every tap of the A key makes Toad yell "Yah!" and bumps your score, and somehow that alone is impossible to stop doing. The counter runs on a cloud variable shared with players worldwide, so your mashing is pushing a global number up, which rules. Hit 500 and a second Toad starts trembling in the corner; hit 1000 and he goes wild all over the screen. Switch to clicker mode and your coins buy extra Toads, karts, and royal retainers that clone themselves and farm points for you. Turning Mario's sidekick into a guy you're happy to have more and more of is a great idea.
#04 Go! Captain Toad
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- 2023.7.15
How to play
| Action | Key |
|---|---|
| Movement | WASD keys or arrow keys |
| Jump | Space key or Z key or K key or W key or UP key |
| Action/Firing | X or J key |
This Scratch game features a special effect system that triggers when the player's speed exceeds "14". Looking at the code, the stage constantly monitors Sonic's (the player character) horizontal velocity, and when the absolute value crosses the 14 threshold, it enters "Super Dash Mode."In this state, cool BGM starts playing and visual effects create afterimages trailing behind the player. The acceleration also increases, allowing faster movement than usual. The game even modifies the "hold-to-jump" mechanics, enabling higher jumps.What's clever about the implementation is how it treats the moment speed crosses the threshold and the moment it returns as separate events, triggering different processes for each. This creates a "sense of speed" that's expressed both visually and audibly, masterfully crafting those "feels amazing!" moments for players. It's like the exhilarating rush you get from a Star power-up in the Mario series!