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mega man
Mega Man is an iconic action game series featuring a wide range of weapons and enemy characters.
Firstly, Mega Man follows the story of the protagonist, Mega Man, as he progresses through various stages and battles enemy characters to reach the end goal. Mega Man utilizes a variety of weapons obtained throughout the game to defeat enemies.
Moreover, Mega Man features a vast array of enemy characters and stages with unique and captivating designs. The enemy characters in the Mega Man series are known for their distinctive and charming designs, while the stages have their own unique atmosphere created through graphics, music, and sound effects.
Additionally, Mega Man has been a series that has been in existence for many years, with numerous titles and spin-offs. As a result, it has garnered a massive fanbase that has grown attached to the world of Mega Man and its characters.
Overall, Mega Man is an iconic action game series featuring a wide range of weapons and enemy characters. Let’s explore how we can express these appeals through Scratch programming!
#01 Mega Man 2 - Boss Rush
- 3,059
- 2,778
- 166,832
- ©
- 2020.3.9


Move and jump with arrow keys or WASD. Charge and fire your blaster, or select a boss, with space bar. Fight the Robot Masters from Mega Man II, and after beating them all, take on one of Dr. Wily's biggest creations.
Robot Masters (Easiest to Hardest):
- Wood Man
- Air Man
- Flash Man
- Metal Man
- Bubble Man
- Heat Man
- Crash Man
- Quick Man
All sprites and sounds belong to Capcom, and music is from Mega Man II and Eschatos. Intro music is "Take on Me" by a-ha.








#10 Mega Man (Rise of Ghost Man) Updated
- 1,360
- 1,223
- 56,903
- ©
- 2020.2.23

How to play
Action | Key |
---|---|
Movement | Arrow keys or WASD |
Shoot/charge the shot | Space bar |
How to enter ghost mode (can pass through laser wall) | Down arrow key or S key |
Disabling Ghost Mode | Shoot blasters. |
Use of Flame Sword | Z key |
Movement | Arrow keys or WASD |
Shoot/charge the shot | Space bar |
How to enter ghost mode (can pass through laser wall) | Down arrow key or S key |
Disabling Ghost Mode | Shoot blasters. |
Use of Flame Sword | Z key |
Movement | Arrow keys or WASD |
Shoot/charge the shot | Space bar |
How to enter ghost mode (can pass through laser wall) | Down arrow key or S key |
Disabling Ghost Mode | Shoot blasters. |
Use of Flame Sword | Z key |
Movement | Arrow keys or WASD |
Shoot/charge the shot | Space bar |
How to enter ghost mode (can pass through laser wall) | Down arrow key or S key |
Disabling Ghost Mode | Shoot blasters. |
Use of Flame Sword | Z key |
Movement | Arrow keys or WASD |
Shoot/charge the shot | Space bar |
How to enter ghost mode (can pass through laser wall) | Down arrow key or S key |
Disabling Ghost Mode | Shoot blasters. |
Use of Flame Sword | Z key |
Movement | Arrow keys or WASD |
Shoot/charge the shot | Space bar |
How to enter ghost mode (can pass through laser wall) | Down arrow key or S key |
Disabling Ghost Mode | Shoot blasters. |
Use of Flame Sword | Z key |
Movement | Arrow keys or WASD |
Shoot/charge the shot | Space bar |
How to enter ghost mode (can pass through laser wall) | Down arrow key or S key |
Disabling Ghost Mode | Shoot blasters. |
Use of Flame Sword | Z key |
Movement | Arrow keys or WASD |
Shoot/charge the shot | Space bar |
How to enter ghost mode (can pass through laser wall) | Down arrow key or S key |
Disabling Ghost Mode | Shoot blasters. |
Use of Flame Sword | Z key |

The biggest unique feature of this Scratch game is the "Ghost Mode" implementation! When players press the down key, the character becomes semi-transparent and can phase through special walls - it's an amazing system.
Technically, it's achieved by setting the transparency effect (ghost effect) to 50% to change the appearance while simultaneously altering collision detection. The mechanism that deactivates it when you press the space key is also a nice touch.
What's even more interesting is the interaction between attacks and Ghost Mode! Since attacking cancels Ghost Mode, it creates strategic gameplay where you need to time when to phase through walls and when to fight enemies. As a player, it really makes you think and strategize.

#12 Mega Man (Showdown) Updated
- 1,054
- 976
- 43,773
- ©
- 2020.2.16

How to play
Action | Key |
---|---|
Movement | LEFTRIGHT key |
Firing | space bar |

The most unique feature of this Scratch project is the "Tag Team Dance Fight" system where you battle multiple boss characters in succession! The boss battle implementation is particularly impressive, with each boss having its own distinct attack patterns and movements programmed in. For instance, Magnet Man fires magnetic projectiles, Hard Man creates ground-shaking attacks, and Needle Man shoots needles in three directions - all meticulously crafted.
What's more, the player movement and hit detection are incredibly precise, covering not just jumping and shooting, but also invincibility frames after taking damage and screen effects. The music transition effects are brilliantly executed too, with smooth fade-out and fade-in processing when switching from regular BGM to boss battle music.
The clever use of clone functionality to generate diverse enemies and projectiles from minimal sprites is technically excellent. It's a masterpiece that efficiently uses sprites while delivering the same exhilarating experience as the original!
#13 Mega Man
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- 244
- 37,159
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- 2019.7.26
#14 Mega Man
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- 92
- 23,690
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- 2022.5.13