Tag is a highly appealing game that can be enjoyed by both children and adults. Firstly, the rules of tag are very simple, and it can be played anywhere, making it an easy game to enjoy. Additionally, there is no limit to the number of participants, allowing for large groups to play and have fun together. Moreover, tag is a physical activity that can help with exercise and building up one's physical strength. Running and chasing can improve speed and reflexes, making it a great way to develop various physical abilities. Furthermore, tag is not just a simple game of exercise, it can also help to develop communication and teamwork skills. There are different play styles, such as working together to escape or becoming a tagger, allowing participants to learn how to cooperate and communicate with each other. Overall, tag is an appealing game that can be enjoyed easily and promotes exercise, communication, and teamwork. Let's explore how we can express these appeals through Scratch programming!
I was surprised that you can play tag on the computer! As an adult, you don’t often play tag, so it feels like going back to your childhood. The child with the red circle is “it,” and the game is about running away from them. Along the way, presents appear, and by picking them up, you can gain advantageous items for the game of tag. Apples are items that make you run faster, drinks turn you semi-transparent, lightning stops the “it” person for a certain period, and pencils reveal the “it” person’s location with a dot when they’re far away (note that the “it” person cannot use lightning or pencils). You control a cat character, while all the others move automatically. Their swift movements make running away quite enjoyable.
There’s a black circle that represents a demon. You have 50 seconds to escape from it. It reminded me of the childhood game of tag that I stopped playing as I grew up, so I was happy to experience it again through a computer game. The demon moves automatically, allowing you to play by yourself. Although the demon’s movements are quick and random like a bee, you can somehow win if you manage to hide. I thought that if the demon’s movements followed the terrain more closely, it would make the game feel even more like a game of tag.