13 handpicked Scratch bowser | Scratch projects

bowser

当ページで紹介している作品は、以下の著作物を題材にしたスクラッチのファン作品です。
Super Mario © Nintendo

It’s impossible to talk about Mario without mentioning King Koopa. He’s the boss of everyone, Koopa. As the series goes on, different versions of Koopa appear, but I think the Koopa from the original Mario on the Famicom is the creepiest.

goomba's bowser castle demolition plan
193
194
14610

goomba's bowser castle demolition plan

by KIRBY-YOSSI
kazuhutaku3’s Scratch Game
100
98
11734

kazuhutaku3’s Scratch Game

by kazuhutaku3
Bowser Jr battle
177
163
6673

Bowser Jr battle

by AlbanFCG
super mario bros bowser battle
52
50
4534

super mario bros bowser battle

by otaomann

#06 Buzzing Through the Sky: Battle Recreation

66
61
2,350
©
2020.5.30

How to play

Action Key
Left and right shifts (esp. in historical kana) LEFTRIGHT key
Firing space bar
Summary of AlbanFCG’s scratch game description Summary of AlbanFCG’s scratch game description

The biggest standout feature in this Scratch project is the movement and behavior of the boss character "Boom Boom"! He doesn't just move in simple patterns—he's got complex behavioral routines. Initially, he just moves left and right, but when he takes damage, he retreats into his shell and becomes invincible. After that, he bounces around the screen while jumping, attacking the player. You can defeat him by stomping on his head three times, but his movement pattern changes and gets trickier with each hit. The technical complexity really shines when he emerges from shell mode—it's sophisticated animation that combines coordinate movement with variable control.

About this Scratch Game

Genre
Author
AlbanFCG
Related
Review Date
2024.9.20

#07 Recreating the Battle with Larry, One of the Koopa Kids

40
37
1,610
©
2020.5.29

How to play

Action Key
Movement LEFTRIGHT key
Jump UP key
Crouch DOWN key
Summary of AlbanFCG’s scratch game description Summary of AlbanFCG’s scratch game description

In this Scratch project, Larry Koopa's movement patterns are absolutely mind-blowing! He constantly monitors the opponent's position and creates this smooth acceleration-deceleration dance that tracks toward the player. The real genius is in how they've layered multiple "if-then" conditional branches to trigger different behaviors based on player coordinates and costume states.

The coolest part? The synchronized platform mechanics! Larry Koopa actually jumps and switches attack patterns in perfect timing with moving platforms. Using clone spawning and variable control to pull off such sophisticated enemy AI is seriously advanced stuff. Plus, all those micro-adjustments to make the movement look natural? That's some pro-level polish right there!