The suika game real in Scratch
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suika game real
Here’s a Scratch game trying to recreate the real Watermelon Game! The fruits, evolution by Tomiron, and the physics are all crafted to closely resemble the original. It’s amazing!
#01 Super Realistic Watermelon Game Updated
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- 2023.10.31


A masterpiece of Scratch programming with essentially just one sprite... The smoothness of movement, the physics calculations for bouncing, the evolution animations... every aspect represents the pinnacle of quality... This is absolutely mind-blowing.
Personally, I was amazed by how they implemented those lovely floating animations for the score and "next" displays - such attention to detail! As they say, the divine is truly found in the details.

#03 Watermelon Game High-Quality Version
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- 2023.10.7


Thanks to horiyouta for creating the original Watermelon Game.
How to play:
Drop fruits by clicking, and when the same type of fruit collides, it turns into the next fruit.
This project improves quality with vector graphics, but there are limits because it's a stamp.
Note: If borrowing programs or sounds, please credit the original.
Remember, this is a remix!
It surpassed expectations, achieving over 100 hearts and stars for the first time!



#07 The Scratch Cat is running through the world of Minecraft! Updated
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- 2023.10.13

How to play
Action | Key |
---|---|
Left and right shifts (esp. in historical kana) | LEFT RIGHT key or mouse |
Drop Fruit | click |
Display radar board | Click on the Leaderboard Display button |
Closing the Radar Board | Click on the Close Radar Board button |
My Score Display | Click on the My Score button |
How to play display | Click on the How to Play button |
Switching between play screens | Click left/right button or LEFT key |
Close the play screen | ×Click the x button |
Retry | Click the Retry button |
Return to Home Screen | Click the Home button |
Switch between PC mode and mobile mode | Click on the button at the bottom right of the screen |

The most distinctive aspect of the Suika Game is its "collision detection" processing! This part is truly the heart of the physics engine. When fruits dropped by the player collide with each other, the game first calculates their "distance" and "penetration depth" to determine contact. Afterwards, using the coefficient of restitution, the mechanism makes fruits bounce back realistically, while simultaneously implementing a process where fruits of the same type merge and grow larger when they collide. What's more, it precisely calculates the direction and velocity vectors during collision, resulting in movements that are simply satisfying to watch!
