The appeal of Among Us lies in its online multiplayer gameplay, where players work together to identify and vote off impostors among the crew. The game's unique blend of social deduction and mystery-solving elements make for a thrilling and addictive experience. To express this appeal in Scratch, it is necessary to create a game that involves both deduction and social interaction. Specifically, players can be prompted to work together to identify and vote off impostors among the crew, similar to the gameplay in Among Us. By programming character movements and interactions, players can communicate and work together to solve the mystery and complete tasks. To further enhance the social deduction element, players can be given different roles or tasks to complete, making it more difficult to identify impostors. Adding animations and sound effects that match the mood and atmosphere of the game can also help to create an immersive experience. Let's explore how to express these qualities in Scratch together!
else among us
The 10 most popular else among us games in the Scratch community.
Music animation with characters from the game, Among Us. The song is Spooky Scary Skeletons. It appears to be a remix of the original with a faster tempo. The animation doesn’t move around much, but it’s got some fast-paced movements on screen with a good beat. I think it’s a good example of how to keep the viewers engaged.
Introducing a Flappy game featuring Among Us characters! Flappy is a forced-scrolling game where you jump by clicking and avoid obstacles like pillars and blocks. This version is online, so you can enjoy Flappy with your friends. When you play together, it feels like a competition, making the usual Flappy game twice as fun. Experience the online magic that adds an extra spark to the gameplay!
Title: “Unique 30-Character Game Experience”
I played a game like I’ve never experienced before. The controls are simple – just use your mouse! There are several stages, and you clear each one by accomplishing a specific task. Even without hints, you can get a sense of what to do by looking at the objects and machinery in front of you. Each stage left a lasting impression, but one in particular stood out. In this stage, there were many fallen leaves and an entrance on the left side. At first, I didn’t know what to do, but after some trial and error, I was able to clear it and thought, “Ah, I see!” I highly recommend giving it a try.